How to rebuild lighting in ue4
For LODs I just found a method from some tutorial somewhere that helped me out a great deal, but that is mostly me learning as frame rate isn’t as important for Archviz. I’m still learning Zbrush’s intricacies as well as UE’s so I’m constantly bouncing between them, with Max thrown in. Of course, any character really has to be designed from scratch because I could never find anything like what’s in my head. Sometimes I’ll find an asset on the web and just rework it. Since I found ZBrush I hate to model in anything else, I just love that program because it feels like sculpting, and I took to it like a fish to water, but Max is really better for most interior assets.
I love set design in film, aging things and trying to make them realistic, that is really the fun part. I want to have a huge library of assets so I can simply make a quick set and then just drop everything in. At that point, it is more like an interior decorator than a designer, which is how I want it to be for my purpose. I’ve been using DataSmith a lot and since I have so many Max assets I’ll use those partially to rebuild those assets in UE. Sometimes I’ll see other’s works and think it’s cool so I’ll kind of copy it as a starting point, or if I see a cool photograph and just make the basic structure. I’ve got these premade wall elements and just start with those. It really is just three walls, a ceiling, and a floor. Usually, I just have a basic idea in my head and build from there. It’s easy once you have a good understanding of light, and being a photographer and painter gave me that background. I look at it like I approached sets and lighting, and really just light it like I would in the real world. My method is like a photographer, not a modeler or designer. When I saw what Unreal was capable of I was blown away, and recently changed to that, because I’m approaching this from a VFX point of view, and having a real-time environment frees me to really open possibilities. After the movie, I got much deeper into 3ds Max, but always trying to combine that with practical footage, trying to be seamless. I had been doing practical FX for years, and combining it with VFX was a great enhancement for it.
#HOW TO REBUILD LIGHTING IN UE4 MOVIE#
I learned a lot of VFX with After Effects for the movie and tried to mix it with practical FX as much as possible.
Poser is pretty hard to get anything acceptable, but I pushed it to the limit as I didn’t have time to learn anything else. In 2014 I had to learn 3D for my movie Insectula! and I just did work in E-on Vue, Poser and a tiny bit in 3ds Max. My main experience is in filmmaking and photography. At that time, it was b efore computers and my first experience was on the Commodore Amiga with Lightwave and Photoshop v1. I have a background in film and went to art school.